Oct 24, 2021 ⚬ 2 min read
On August 14th, 2020 I launched Lost Potato on Steam for $2.99 / €2.99.
I made it in about a month and logged all the steps I took to do so here.
I also made a follow-up video after 1 week showing the financial aspects of the project:
TLDW: $520 in Steam net revenue (about half of that makes it to my bank account after Steam's cut and taxes) and $300 spent on localization and music (plus the $100 fee to put an app on Steam but I got it back later).
So more or less a break-even if you don't take time and effort into account.
With these results, making one of those every month wouldn't be sustainable. But I was hoping it'd become profitable over time with the residual sales.
Did it actually happen?
Here's the data as of October 23rd, 2021:
Some notes:
Now looking back, I think this was definitely a worthwhile project to pursue.
It didn't make me rich or famous, but I could see how making a lot of those tiny games could be a viable long-term strategy.
Especially if you improve your process each time and combine it with other things like Patreon. (e.g. Sokpop, Punkcake Délicieux)
To close off, here are some things to consider:
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